I initially planned on using Blender for two hours a day over the course of thirty days. This helped me quickly hone in and plan what areas of the program would be most useful for making map animations. I used the Blender support documentation as a reference to quickly read summaries of tools and techniques as I made my way through the intro tutorials. You don’t need to devote time for deep-diving into every aspect of the program, but it helps to have a good sense of the terms for various tools and techniques. While learning the basics of Blender in a beginner’s course, it helps immensely to learn key vocabulary terms as you go along. This can be intimidating for newbies, and also feel like an insurmountable hurdle. The world of 3D comes with a lot of specific, complicated vocabulary. Nine times out of ten some friendly person has solved the problem and shared the answer with everyone. Pro tip: If you get lost or stuck in a tutorial, check the comment section. And, unfortunately, there’s a lot of that content out there on YouTube. There’s nothing more frustrating than trying to follow an instructor who’s going too fast, not explaining what they’re doing, or simply skipping steps. Picking the wrong tutorial series can result in a lot of wasted time. Once again, learning Blender is a serious time investment. It’s one thing to know how to follow along with a step-by-step tutorial, but another thing entirely to know your way around a program. I’d watched several map-related tutorials in the past and always quickly gave up due to the number of tools I just didn’t understand how to use. It’s important to learn the fundamentals before jumping into project-specific tutorials.
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